Haven City is a location in Daxter, Jak II, Jak 3, and Jak X: Combat Racing. it was also protected by the Shield Wall, a repellent of the Metal Heads, with At some point early in the Metal Head Wars, Mar founded Haven City as a fortification from the Metal Head forces in order to protect the inhabitants there, the sacred site. Jak and Daxter: The Precursor Legacy (Video Game ) Quotes on IMDb: Warrior: Oh, my aching head. Keira: Rule number one, I don't date animals. Blue Sage: Great balls of precursor metal! . A few more Power Cells and your Zoomer's heat shield should get you across the lava safely. . IMDb Mobile site. When it lowers it's shield push the analog stick either left or right and push the square button. Jak will roll out of the way and fire. Before it can.
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Over time, you learn the Metal Heads attacking the city are being run by an old pal who's dying to settle a score with Jak. Now, once again, the world is in danger and Haven city needs his help.
Well, looks like it's back to the saving the world crap.
Don't expect a huge leap in game play changes. While new areas, vehicles and some new upgrades are presented, those who played Jak II will feel right at home here. Though, there is one major change to the game itself that most players will be thankful for. The people behind the series got word that the last one was too tough they even congratulate those who got by in one of the hidden features and decided to give mercy upon us by knocking down the difficulty a little.
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Check points throughout missions are more common, no more army's of enemy's ganging up on you muchand even if things still seem tough you got some beautiful new moves that not only are vital to continue the game, but are great little things to help you out when you need help most. First the gun upgrades. Though they are still your best friends throughout, never have they been more helpful. Now each one can be upgraded a number of times and depending on which you use you can send out a more powerful blast, beams that bounce all over the place, or, my favorite, a little flying disk that goes ballistic and shoots up anything in its path.
Without these upgrades, the game could have been as tough as the last. The second little upgrade is the ability to summon Light Jak. While Dark Jak is still here, ready to kick butt when ready, Light Jak is here to even out the darkness in Jak making him a being of both yin and yang. While Dark Jak is a killing machine, Light Jak creates shields, flies, slows down time, and, the most helpful of all, heals himself. Other helpful changes include much easier areas to navigate. While the new city you live in may not be as large as Haven City, it makes up for it with its large open desert.
Hell, even Haven City, while different due to the effects on the war, is far more easier to fly through without bumping into every little thing. Even the guards don't suck as much as the ones in the last one. By the end of the game, Samos uses it to send a young Jak back to the past. The Seal of Mar, which The Kid wears around his neck.
The machine at the back of the Hip Hog Heaven Saloon. It contains the Time Map, and on your first playthrough without being spoiled, you'd probably think that it's just there for decoration.
The Time Map is used to build a time machine later in the game. The Kid, whom Jak and Daxter meet at the beginning of the game, turns out to be a young Jak. The Dark Jak ability is not only what saves Jak from dying before the final battle against Kor, but can also be used to help turn the tide in the battle, as you can automatically trigger it during the fight once, regardless of eco meter.
Keep in mind, outside of the first few minutes of the game, the ability has very little effect on the plot.
North Town and the Water Slums. The main slums also have large trenches, although the purpose of these isn't clear. Used up all your Peace-Maker ammo on the first try?
Too bad, you're not getting it back. The Zoomers, both out on the street, and the ones you race in the stadium. The Hellcat cruisers, which look cool, but are only equipped with the same wimpy gun as the Krimzon Guard Zoomers and don't allow you to use the top cannons, not to mention the thing moves as slow as molasses, and its large size is a huge liability in the claustrophobic streets of Haven City, making it not only very easy to crash and burn, but also serve as target practice for the local guards.
The Baron's announcements insist throughout the game that Jak will slowly lose control of his Dark powers and it will eventually destroy him from within. Talking to the Oracle confirms the Baron's warning. The Precursor Stone is actually the last Precursor Egg. Toonami once did a brief ad where Tom and Jak had a hoverbike raceduring a contest to win copies of this game. Baron Praxis takes on Jak twice, both times using tough vehicles and an impressive arsenal of weaponry.
Both battles are quite tough, with the first one being a notorious Wake-Up Call Boss for some players. Then he goes up against Metal Kor with a glowing sword and a team of Krimzon Guards, and they get taken out in one shot. Hours worth; it even ended up in the Guinness Book of Records for the amount.
Just before the final battle with the Metal Head leader, Jak just stands there while the cliff he's standing on is blasted apart. Probably the reason Tess is so ga-ga over Daxter when they first meet in Krew's bar. This replaces the Steam Punk art direction of the first game. The Precursor markings actually mean something, and there are translation guides online.
Damn You, Muscle Memory! Generally seen as an example of how to do this correctly. The death of the Metal Head leader terminates the invasion of Metal Heads. Trying to run too fast through the city before it can load everything up ahead? The Naughty Dog dev team is quite literally one step ahead of you.
Upon the game encountering a situation like this, Jak will instantly fall flat on his face and take a few seconds to get back up, giving the game time to load the scenery up ahead. If you try to pass through a security gate by hijacking a vehicle passing midway through, the force field will instantly vaporize you.
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The design of some of the Zoomers is evocative of this. There's a twin-bodied two-seater that looks like an oldsmobile crossed with a Star Wars speeder, a three-seater that looks kind of like a Volkswagen and a two-seater with wings and a body reminiscent of a muscle car. It even has racing stripes. Even disregarding the optional side-missions, the difficulty of the game can fluctuate wildly from mission to mission.
Generally speaking, if a mission includes any elements besides platforming, JET-boarding, and run-and-gunning, prepare to restart a lot. Near the end of the game, Sig appears to get eaten by a Metal Head Centipede. Does This Remind You of Anything? It also sounds eerily similar to the US Government's own propaganda at the height of the War on Terror.
Collecting Precursor Orbs unlocks bonus features, but some of them don't unlock until after you've beaten the game, even if you have the orbs. Daxter sings one after managing to get sauced in under thirty seconds. Dude, Where's My Respect? Torn doesn't like Jak and Daxter, which is why they get sent on the crappy missions.
How do you kill the shield metal head in jak 2 without it shooting you?
It's mostly because Daxter is a Deadpan Snarker who presses every button he can find. Done via Shield Doors and Elevators. Collecting at least of the Precursor Orbs unlocks lots of these. While it doesn't look like an egg, the Precursor Stone does have the last Precursor life force hidden inside it. Done to Jak in the opening with Dark Eco. Body chains, roach food, torture devices! The Krimzon Guards occasionally interact with each other when not pursuing Jak. Made even worse by the people you're escorting being utter morons.
Ironically, the Kid, who is a toddler, is the least likely to get caught. On the bright side, at least both Sig and Ashelin can and do pop heads on their own, making their missions feel less like Escort Missions and more like team ups.
It's quite a turnaround, breaking his previous role as a Heroic Mime and showing how two years of torture have changed him. Immediately afterwards however, while towering over Dax in his Dark Eco form in a blind rage, Jak recognizes his friend and immediately backs off and powers down, clearly showing that while he's got a much harder edge than he did in TPL, he cares for his friend and has a generally good heart, somewhere in there. Despite traveling into the future by at least several hundred years, everyone is still speaking the exact same language as they were in the first game.
Every Car Is a Pinto: Every vehicle in this world ends its life in an explosion. Jak and the Underground vs. The only thing that keeps Praxis from being considered anything other than "the bad" in this situation is that he's a very slightly Lighter Shade Of Very Dark Grey than the Metal Heads specifically, he's not an Omnicidal Maniac like the Metal Head leader.
Evil Tower of Ominousness: The Baron's ever-looming, absolutely massive palace, located smack in the center of the city, and supported by five equally huge support cables. Before they get separated, Samos tells Jak to "find yourself".
It's because he knew Jak's younger self would be in the future. In the dig there are stacks of barrels that can be knocked apart and made to explode. Combined with the Krimzon Guard having miniature grenade launchers instead of the usual blasters, it's almost inevitable that they'll all blow up. Praxis has a metal plate covering one of his eyes, a reminder of his failure to breach the Metal Head Nest.
Sig has what appears to be either a bionic eye or a fancy lens of some kind. Face Death with Dignity: Krew, of all people, simply mutters, "Ah well Jak does this when Daxter is harassing The Shadow.Meet the Medic
Sure, Jak II's more difficult than the previous game, but a lot of the difficulty comes from really cheap tricks: The most hellish examples combine luck-based missions and timed missions with zero room for errors, specifically races through the city and hidden orb rushes where citizens and guards are cruelly notorious for happening to walk directly into your path, throwing you utterly off course and ruining your chance of completing the mission.
The mission-based structure leads to a lot of tedious driving from one location to another, especially when the hub city is built to be such a maze that the drive distance between those locations is often unnecessarily long. Haven City is this towards Lurkers, who were the first game's main enemies, now. Erol frequently refers to Jak as "Eco freak", which is especially mean-spirited as he and Baron Praxis are responsible for making Jak that way.
Jak's single shoulder pad and triple-strapped backpack come to mind, as well as his goggles one lens dosen't even appear to be see-through! Krew, who's not only very selfish, but he needs a hoverchair to move because he's so fat. In the very first scene, there's a hint that Samos, at least, travelled back in time at some point.
As the swarm pours out of the portal opened by the Rift Gate, an awed Samos mutters, "So that's how it happened If you re-play the game, you'll notice a lot of subtle hints to Kor being the Metal Head leader: In the very start of the game, after escaping the Baron's prison, he was actually surprised to see Jak, almost as if he was expecting them. The prequel Daxter makes it more obvious. When Jak and Daxter return from their mission to the Baron's palace, and tell Torn about the Baron's meeting with the Metal Head leader, Kor immediately worriedly asks them if they SAW the Metal Head leader, clearly concerned that they might have seen or heard enough to deduce his identity.
When Daxter describes him as "big and ugly", Kor brusquely dismisses him, obviously taking the insult personally.